A 60Hz 3D Dynamic Construction from GIS for the most demanding multiple channel and correlated sensor flight simulation needs.
Forget what you know about Traditional 3D Visualization
The Gold Standard Is Now Dynamic Construction With Real-Time Sensor Characterization
No more expensive and hard to use terrain tools, material classifiers, and simulation specific terrain formats - See your changes Now!
GenesisRTX takes your GIS data, applies patented Dynamic Construction technology to create 3D scenes in real-time (60Hz). The same GIS files being used by your map, planning, and operational systems. Creating 3D scenes that can be used for deployable mission rehearsal, synchronized multiple display flight simulators, stereo virtual reality CAVES, and 200Hz hardware-in-the-loop sensor systems.
Working in concert with JRM Technologies, GenesisRTX can also material classify your terrain in real-time allowing you update the system while your flying or allowing you more time to focus on other aspects of your simulation which would have gone to this task.

Dynamic Construction Difference (Direct from Source):
GenesisRTX’s Dynamic Construction is the ultimate example of running direct from source.
GenesisRTX Dynamic Construction is not CDB real-time publishing (RTP) or real-time composing (RTC) since those methods still involve costly offline tools and significant data pre-processing to make 3D scenes. They also require another server to present the information to the rendering machines.
Dynamic Construction is building the entire 3D scene in real-time on the machine viewing the scenes.
GenesisRTX Dynamic Construct goes beyond CDB and other similar technologies by:
- Selecting the best data for every pixel and elevation post from many overlapping source files;
- Filtering, Converting, and Expanding the vector data;
- Modifying the elevation data using the vector files (lines, polygons, and points);
- Clip, feather, contract/brightness enhance, and modify geospecific imagery in real-time using vectors;
- Synthesize multiple spectral imagery into geo-generic high-resolution imagery and model representation
- Construct parametric models, roads, airports, animated lights, power lines, and bridges from points, lines, and polygons.
- Calculate flood lights on terrain and 3D terrain models
- Calculate material codes for sensor simulation in real-time based on GIS data and imagery (requires JRM Option)
Correlated by Design
GenesisRTX runs direct from GIS source allowing for dynamic construction, dynamic terrain, and correlation with all your operational, training, mapping, and GIS using applications. Being built on the fly also means that real-time visual analysis and scene analysis is possible since the world can be filtered and colored as needed to show correlation or highlight information.
GenesisRTX Core Features
- Read, optimize, and render Geocentric Round Earth from DTED, JPEG2K, and other elevation formats
- Read, optimize, and render Geo-specific Imagery over the entire planet from ECW, JPEG2K, and other imagery formats
- Read, optimize, and render ESRI Shape Vector data on the earth (roads, rivers, buildings, trees, etc.)
- Read, parametrically build, and render all airports found in NGA AVDAFIF, ESRI Shapefiles, and X-plane airport files
- Modify the elevation data in real-time based on user-defined rules (flatten roads, rivers, lakes, airport, etc.)
- Dynamic terrain anywhere using vectors or other higher resolution elevation files in real-time
- Parametrically scatter, buffer, and place 3D objects that are aware of their slope, elevation, and location
- Use shaders for user tunable realistic particle simulation effects such as smoke, contrails, wakes, rotor-wash, dust clouds, explosions, fires, smoke, and other animations
- Render time-of-day with ephemeris model and constellation map
- Physics based High Dynamic Range Atmosphere with fog, haze, and 3D Volumetric clouds for slant range accumulation visibility, lighting, and color effects
- Parametric 3-D particle effects for smoke, explosions, fires, tracers, independent contrails, and rotor-wash.
- Render 3D oceans and large bodies of water based on geometric shader technology
- Render Light points with support for light pools, 3D model illumination, and halos placed in real-time
- Query multiple threaded mission function engine for height-above-terrain, collision, and line-of-sight as well as SAF specific mission queries
- Filter and render real-time color, texture, and alpha control of shape file overlays and features
- Real-time water reflections for land
- Multiple XML projects can be linked together (example: background, regional, Inserts)
- Day/Night feature texture capabilities
- Ownship shadow
- Real-time controlled projected lights and light shafts (up to 8 )
- And much more.
- GenesisIG now includes APIs and Source Code to embed or extend GenesisRTX for your simulation needs
- GenesisSDK now includes API and Source Code examples for extending the parametric construction engine with new assemblers
- JRM Option now supports the ability to automatically classify the scene in real-time without the need for pre-processing the terrain imagery
- 3D volumetric weather which supports uniform and Regional weather
- New LVC Game RTI plug-in support
- 64 Bit DI-Guy plug-in support
- Multiple Layer Volumetric Clouds with Storms and Lightning
- Sky (Sun, Stars, and Moon) reflections in water
- Linear Vectors to moving traffic strings on roads
- Single box now support up to 4 sub-windows each with own zoom offset paging
- and too many tweaks, refinements, and performance enhancements to mention here.
Image Generator Features (IG)
- Supports Stereo Displays
- CIGI 3.x (Common IG Host Interface)
- Multiple Screen and sub-window with offset zoom Support
- Record and Play back scenario files of record flight paths individually and as groups
- 3rd Party integration: Scalable Display Technologies, LVC Game, DI-Guy, GLStudio, SigSim/SenSim, RPA, Mersive
Sensor Features (SN)
- Includes simple sensor simulations for FLIR and Night Vision
- Enables JRM SigSim and SenSim plug-ins to enable physics based sensor simulation for E/O, FLIR, and Night Vision
GenesisRTX Video links:
Laptop Flight of Washington DC GenesisRTX
Hawaii GenesisRTX Laptop video
GenesisRTX PDF Product Flyer:
Custom Engineering
Contact us to learn how we can customize GenesisRTX to add new features, optimize existing features, and package GenesisRTX for your application. Contact@Cogent3D.com
GenesisRTX is engineered by Diamond Visionics, LLC.



